AI Insights · Timothy · March 2022
Top 5 Cannabis Games on Android in Chile: Q1 2022 Performance
Explore the performance trends of the top 5 cannabis games on Android in Chile during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cannabis-themed games on the Android platform in Chile showcased diverse performance trends. Data sourced from Sensor Tower provides valuable insights into their weekly downloads, revenue, and active user metrics.
Bud Farm: Idle Tycoon from LDRLY Games experienced a decline in weekly revenue, starting the quarter at around $270 and gradually decreasing to about $73 by the end of March. Weekly downloads peaked at 476 in the first week of January but saw a significant drop to zero for the remainder of the quarter. Active users followed a similar downward trend, starting at 501 and declining to 104 by the end of the quarter.
Hempire - Plant Growing Game by LBC Studios Inc. maintained relatively stable weekly revenue, fluctuating between $170 and $54. Weekly downloads saw an initial drop from 892 to 27 in mid-February, but rebounded to 759 by the end of March. The number of active users started at 2.8K and experienced a dip to 835 by late February before recovering to 1.9K by the end of March.
Weed Firm 2: Bud Farm Tycoon by Koolbros showed consistent weekly revenue, hovering around $15 to $26 throughout the quarter. Downloads remained negligible until the last week of March, where 62 downloads were recorded. Active users were minimal, with only 60 recorded at the end of the quarter.
Cheech and Chong Bud Farm from LDRLY Games had modest weekly revenue, fluctuating between $7 and $40. Weekly downloads were nonexistent throughout the quarter. Active users showed a marginal decline from 463 to 400 over the three months.
Weed Factory Idle by Green Panda Games demonstrated a steady increase in weekly downloads, starting at 119 and growing to 1.6K by the end of March. Weekly revenue saw slight fluctuations, peaking at $36 and stabilizing around $30. The game also saw a consistent rise in active users, beginning at 163 and reaching 2.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.